SWEZEEBRAPLAY. CREATE. CONNECT.

GET INVOLVED · PROJECT CONVERSATIONS

Help make this
world feel real.

We’re looking for thoughtful feedback, creative collaborators and people who care about making an original fantasy world.

Riftbound is early. The most useful contributions help us make one piece better: a believable walk, a memorable shopkeeper, a readable spell or a village detail that tells a story.

These are expressions of interest. Availability, scope, credit and any commercial terms are discussed individually; this page does not advertise agreed paid positions.

CHARACTER ART & ANIMATION

Give the Wickkeeper weight.

Human anatomy, practical fantasy clothing, modular hair, rigging and grounded locomotion. Show a small sample of your strongest relevant work.

ENVIRONMENT & TECHNICAL ART

Make Last Wick a place.

Weathered stone, brass lanterns, lived-in shops, foliage and readable lighting. We care about atmosphere that can run well in a game.

LORE & WORLD DESIGN

Give people something to remember.

Village rituals, dialogue, short quests and stories shaped by light and memory. A concise scene or character idea is a useful start.

PLAYTESTING & FEEL

Tell us where it loses you.

Play The First Light. Was the walking easy? Did Sera feel like a person? Did her choice matter to you? Tell us where the story lost your attention, along with your device and controls.

START A CONVERSATION

Bring one
good example.

Send a short introduction through Swezeebra’s existing official Instagram channel. Mention Riftbound, your interest and a portfolio or a concrete observation.

Contact @swezeebra ↗

Opens Instagram. This site does not send a message or collect an application.

Copy and personalise it before contacting us.

THE TONE WE’RE AIMING FOR

Craft, character
and a little mischief.

Dark fantasy with warmth at its centre. Original characters, tactile gear and readable combat. Meme and pop-culture humour can live in odd items, dialogue and small discoveries — including Pip’s plush zebra.