Carry what remains.
A lantern holds a place in memory. Link your lights, follow their trails and venture into the spaces the world is losing.

SWEZEEBRA STUDIO’S MAIN PROJECT
Living lanterns. Forgotten roads. A village you help bring back to life. Our original fantasy universe — and the 3D ARPG we’re building around it.
MAIN GAME IN DEVELOPMENTA NEW STORY FOUNDATION
To keep the world warm, people burned its brightest memories. The Well was left holding the grief, cruelty and loss they could not bear.
This is the new heart of Riftbound: a world whose light and darkness belong to the same story. Sera’s covenant — and what it must change — is our next writing focus.
An evolving story foundation and an early animated character study. The playable chapter is an earlier telling.
THIS IS OUR BIG ADVENTURE
Riftbound is the big world we want to build at Swezeebra Studio. A place with its own stories, strange traditions and characters you recognise when you come back through the gate.
We’re starting carefully: one Wickkeeper, a small piece of Last Wick and the feel of moving, casting and carrying light. From there, the aim is a connected ARPG world with the long-term ambition of shared MMO adventures.
Today: an early 3D character study and local workbench, a developing world bible and a playable browser lore chapter. Multiplayer and the full 3D adventure are future work.
THE WORLD COMES FIRST
A lantern holds a place in memory. Link your lights, follow their trails and venture into the spaces the world is losing.
The Great Lantern anchors a village of smiths, lanternwrights and familiar faces. Our hub vision connects returning home with restoring it.
Wickkeepers, Bellbound, Threadwalkers and Hollowhosts answer the Forgetting in different ways. The Wickkeeper is our first focus.
THE FIRST LIGHT-BEARER
Weathered cloth, worn brass and a flame that refuses to go out. The first character is the foundation for our movement, equipment and spell experiments.
Meet the Bonds ↗Take a little light with you →
FROM THE WORKSHOP
DIRECTION UPDATE · 30 OCTOBER 2026
Sera’s covenant becomes the first playable origin story: a memory freely given, a flame freely shared and the people who become the first Keepers.
LOCAL PROTOTYPE · 30 OCTOBER 2026
The 3D workbench remains a separate early study. Our immediate focus is The First Light: a finished small story that gives the larger universe a human beginning.
A SMALL PLAYABLE STORY IN THE UNIVERSE
Before the Keepers, one lamplighter made a covenant with light. Walk with Sera through a village losing its hope, follow a voice into the mist and choose the memory that will kindle the first lantern.
The First Light is a self-contained painted story, told through simple click-to-walk exploration, dialogue and in-game cinematic sequences. Share the flame, guide a child through the dark and witness the birth of the Great Lantern.
Play the lore chapter ↗About 15 minutes, at your pace · No levels or loot · Separate browser checkpoints for your Swezeebra player. Earlier prototype saves remain untouched.

A LITTLE STRANGE BY DESIGN
There will be meme energy, pop-culture nods, odd shopkeepers and a suspiciously important plush zebra. The atmosphere stays fantasy; the humour lives in its people and the things you find.