RIFTBOUNDA SWEZEEBRA STUDIO PRODUCTION

FROM THE WORKSHOP · DEVELOPMENT JOURNAL 01

A small light.
A world worth keeping.

We’re taking Riftbound into 3D.
The same lantern soul. A new sense of presence.

3D PROTOTYPE IN DEVELOPMENT
Concept painting of Last Wick: a towering amber lantern above a misty village of timber houses, jungle and canals.
01 / LAST WICK — A PLACE TO COME HOME TOAI-assisted concept art · Visual target, not gameplay

THE WORLD IS FORGETTING ITSELF

Keep the light.
Keep what matters.

Beyond the village, roads lose their names. Houses become echoes. A lantern remembers what the darkness takes.

You are a Wickkeeper: someone who carries living light into the places the world has forgotten. Last Wick is where that journey begins. At its heart burns the Great Lantern — our vision for a refuge you help restore, with workshops, familiar faces and a place to keep your finds.

Planned hub direction: fuel the Great Lantern, restore town services and return to a shared sense of home. Stash and town upgrades are still in development.

MEET YOUR FIRST BOND

The Wickkeeper.

Weathered cloth. Worn brass. A flame that refuses to go out.

Our first 3D study focuses on one character: readable movement, a lantern with weight, clothing you can change and spells you can feel.

  • Visible progression from scraps to found gear
  • Modular hair, clothing and colour direction
  • Living light at the centre of combat and identity

The painting sets the target. The separate 3D workbench tests movement, camera, equipment and lighting. It is an early model study, not the finished character.

Wickkeeper character concept with silver braided hair, a weathered teal coat and detailed brass lantern studies.
02 / CHARACTER DIRECTION · AI-ASSISTED CONCEPT ART

SMALL, PLAYABLE STEPS

The road from here.

A direction we can build and test. Milestones may change as we learn; no release dates are promised.

  1. 01
    PLAYABLE NOW

    The First Light

    The current solo browser chapter: Last Wick, jungle, grotto, gear drops and a guided level 1–10 starter journey. Your first talent point and path choice arrive at level 10.

    Enter The First Light →
  2. 02
    IN DEVELOPMENT · SEPARATE WORKBENCH

    A Wickkeeper in three dimensions

    One articulated character and a small Last Wick courtyard. Walking, casting, a lantern-shaped resource display, visible equipment and an angled ARPG camera. Testing locally before any public 3D release.

  3. 03
    NEXT

    Make every step feel right

    Refine the character model, animation, materials and combat response. Test performance and touch controls. Bring the hub’s armorer, smith, lanternmaker and Great Lantern systems together.

  4. 04
    PLANNED

    Carry the journey into 3D

    Grow from the courtyard to a connected village, jungle and boss cave. Keep the slower introduction: learn systems, find your first equipment, unlock spells and choose your path before leaving at level 10. Design continuity is the goal; save migration must be tested before a switch.

  5. 05
    LONGER-TERM EXPLORATION

    Beyond the lantern walls

    More regions and Bonds: Bellbound, Threadwalker and Hollowhost. Shared adventures, cross-device progress and downloadable clients are ambitions for later, not features of the current game.

SWEZEEBRA STUDIO · A LITTLE STRANGE BY DESIGN

Dark fantasy.
A mischievous streak.

Of course there’ll be memes, pop-culture nods and the occasional suspiciously important plush zebra. Expect the humour in item names, shopkeepers and little discoveries. The world should feel lived in — and sometimes make you grin.

We’re building toward something special: a world with its own identity, satisfying combat and a village you care about. We’ll share the art, the experiments and the playable milestones as they take shape.

Carry your first light ↗

Current release: solo browser prototype, with progress saved in this browser for your Swezeebra player. No co-op or Riftbound cloud saves yet. The 3D workbench is not part of the public game.

Sera, in motion.

Explore the early animated 3D character study and the new Well & Lantern story foundation.

Meet Sera in 3D → · Read the new lore →