RIFTBOUND · CHARACTER STUDY 03

Asset credits.

Sera’s character identity and lantern belong to the Riftbound concept. This study uses an openly licensed anatomical foundation and fitted core assets.

MakeHuman

Base mesh, female shape targets, default skeleton and weights, young female skin, braid01 hair, high-poly eyes, blue-green eye material, eyebrow001 and eyelashes01 are adapted from the official MakeHuman core assets, released under CC0 1.0 Universal. The study reshapes, fits and rigs these assets for its own presentation and animations.

MakeHuman asset licence →
Pinned mesh, target and rig source →
Official system asset pack →

Three.js

The real-time viewer uses Three.js 0.180.0 and OrbitControls under the MIT licence. Read the licence.

The current study

Clothing, lantern geometry, the fitted rig, memory-inspired presentation and procedural movement were developed for Riftbound with AI-assisted coding. This is a development concept, not a commissioned sculpt, motion capture performance or final production game character.

Return to Sera →

Study 04 · tailoring and motion

The existing Wickkeeper concept guides the teal coat, ivory linen, worked brass and silver braids. This study adds fitted clothing layers, stitched and embroidered edging, a woven crown and long braid, and a procedural walk with planted stance feet. These are custom real-time study elements, not scanned garments, strand simulation or motion capture.