RIFTBOUND · CHARACTER STUDY 03
Asset credits.
Sera’s character identity and lantern belong to the Riftbound concept. This study uses an openly licensed anatomical foundation and fitted core assets.
MakeHuman
Base mesh, female shape targets, default skeleton and weights, young female skin, braid01 hair, high-poly eyes, blue-green eye material, eyebrow001 and eyelashes01 are adapted from the official MakeHuman core assets, released under CC0 1.0 Universal. The study reshapes, fits and rigs these assets for its own presentation and animations.
MakeHuman asset licence →
Pinned mesh, target and rig source →
Official system asset pack →
Three.js
The real-time viewer uses Three.js 0.180.0 and OrbitControls under the MIT licence. Read the licence.
The current study
Clothing, lantern geometry, the fitted rig, memory-inspired presentation and procedural movement were developed for Riftbound with AI-assisted coding. This is a development concept, not a commissioned sculpt, motion capture performance or final production game character.